* PSP Dungeons: Assault Run 1.0.1 (game) o some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format) * PSP Dungeons: Assault Run 1.0.1 (editor): o lights: size 0 = invisible light o startweapon: -1 = rendering no weapon, no crosshairs in game (=standard for new map) o now possible to make maps without a modelpack (enemies/weapons), player weapon and crosshairs o fixed: crash of weaponlist in edit startpoint, when no modelpack loaded o fixed: calculation of game geometry for open areas didn't remove hidden polygons (means, calculated too many lightmaps, rendered to many polys) o calculate game geometry depends now on maparea properties (lightmaps yes/no, so lightmaps can be deleted, sealed/open area) o editor help file updated o new option in modelpack (per weapon): 1st person offset x,y,z o "real" skybox per maparea (no more big, far away walls needed) yes/no + index of 6 textures: front, back, left, right, top, bottom (the sample textures are from